tag:blogger.com,1999:blog-6184383319550035753.post4294058871607588333..comments2024-03-27T23:29:27.484-06:00Comments on Game Programming and Development: MMO Architecture: Creating a ghosting systemNichttp://www.blogger.com/profile/11938742522409928163noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6184383319550035753.post-9725517665850715292022-02-22T03:03:17.033-07:002022-02-22T03:03:17.033-07:00Have you already setup a fan page on Facebook ?~’-...Have you already setup a fan page on Facebook ?~’-”; <a href="https://superslot289.com/" rel="nofollow">เพิ่มเติม</a><br />kharizaffarhttps://www.blogger.com/profile/10557681565590381600noreply@blogger.comtag:blogger.com,1999:blog-6184383319550035753.post-42921437283303834572012-04-26T08:27:28.180-06:002012-04-26T08:27:28.180-06:00Yes, I believe different networking architectures ...Yes, I believe different networking architectures or game engines call this different things. In this case it was fresh in my mind as the last project I was coming off when I wrote this used the term. We were using RakNet for networking. I'll see if I can find some resources for what else this may be called within different engines.<br /><br />Thanks for the food for thought, I hadn't really thought about the term itself much before now.Nichttps://www.blogger.com/profile/11938742522409928163noreply@blogger.comtag:blogger.com,1999:blog-6184383319550035753.post-32239516725738631692012-04-26T04:38:24.083-06:002012-04-26T04:38:24.083-06:00Good article. Instead of commenting on the subject...Good article. Instead of commenting on the subject matter of the article, I would like to say a few words about the term "ghosting".<br /><br />First off, I want to acknowledge that a term is needed to discuss the subject of this article, and also that it is definitely related to ghosting. That said, the way that the term ghosting is used in this article is different from my personal definition of ghosting<br /><br />This made me look up a definition of ghosting on wikipedia, and google the term ghosting in relation to MMOs. As it turns out, ghosting is used in many different contexts, but does not seem to be very well defined at all when it comes to online multiplayer games.<br /><br />I made a wiki account to create a definition, but need to be able to find some good references to support my definition, otherwise it is just opinion.<br /><br />So I will leave you with my "opinion" of the definition of ghosting:<br />The word "ghost(ing)" was chosen because it describes something you can see, but which is not really there.<br /><br />In an MMO, this is caused by a client being out of sync with the server (which is the authority on what is what), causing the client to display things to the end user, which are displaced. This can be subtle and be recovered by re-synchronizing with the server, or a complete breakdown, where the entire world is ghosted (for example if the client has lost connection to the server).<br /><br />Based on this definition, "ghosting" is not something that should be achieved. Rather it is something that must be avoided. A different term is needed for the subject of what/how objects should be loaded/visible and unloaded, as this by itself is only related to the separate topic of keeping a client and a server in sync.Maple47https://www.blogger.com/profile/09576491668270924709noreply@blogger.com